DOTA26.84C版本改动一览
6.84c
* 加速神符持续时间从30秒降低到25秒
* 梅肯斯姆冷却时间从45秒增加到65秒
* 闪电之链的移动速度加成从17%降低到14/15/16/17%
* 火箭弹幕的伤害从11/15/19/23降低到8/13/18/23
* 刚背兽的基础攻击间隔从1.7增加到1.8
* 精准光环的被动不再影响类英雄单位,比如佣兽(主动激活仍然可以对其加成,就和对小兵的作用一样)
* 小蜘蛛的毒刺减速从15%降低到12%
* 神圣劝化现在对被劝化的单位提供一个固定的最小生命值(700/800/900/1000),而不是直接提供生命值加成
* 墓碑的生命值从200/400/600/800降低到175/350/525/700
* 1-5级的英雄死亡给予对方的固定经验奖励由100/120/160/220/300降低至100/120/140/160/180 (和以前一样,5级以上每级比上一级多100)
* 财产总和落后的队伍现在会获得额外的一小部分范围金钱奖励,这部分不完全遵循经济差系数的计算方法(100/75/50/35/25金钱分给1/2/3/4/5名英雄,这部分金钱会根据0到4000的经济差线性调整)
* 范围金钱奖励有小幅调整(这是与经济差无关的部分)
旧:
1: 154 + 7.7 * 等级
2: 115.5 + 6.6 * 等级
3: 66 + 5.5 * 等级
4: 38.5 + 4.4 * 等级
5: 33 + 4.4 * 等级
新:
1: 150 + 8 * 等级
2: 100 + 7 * 等级
3: 40 + 6 * 等级
4: 25 + 4 * 等级
5: 20 + 4 * 等级
* Haste rune duration reduced from 30 to 25
* Mekansm cooldown increased from 45 to 65
* Tether movespeed bonus reduced from 17% to 14/15/16/17%
* Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
* Bristleback Base Attack Time increased from 1.7 to 1.8
* Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
* Spiderlings Poison Sting slow reduced from 15 to 12%
* Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
* Tombstone HP reduced from 200/400/600/800 to 175/350/525/700
* The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
* AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
* Small adjustments to AoE Gold (non-networth component)
Old:
1: 154 + 7.7 * Level
2: 115.5 + 6.6 * Level
3: 66 + 5.5 * Level
4: 38.5 + 4.4 * Level
5: 33 + 4.4 * Level
New
1: 150 + 8 * Level
2: 100 + 7 * Level
3: 40 + 6 * Level
4: 25 + 4 * Level
5: 20 + 4 * Level